This is an outdated version published on 2021-03-08. Read the most recent version.

JOGOS MATEMÁTICOS COMO MOTIVAÇÃO PARA APRENDIZAGEM MATEMÁTICA

Authors

  • Julcilene Alves Lopes Universidade Estadual de Montes Claros - Unimontes

DOI:

10.46551/259498102021009

Keywords:

Games, Learning, Playful.

Abstract

The theme of this article is Mathematics education: contributions of the
games in learning process. The research problematic pursuit understand
the way that is being used games for teaching math in elementary of
school X, in the first semester of 2012, have been adequate learning this discipline. So it's important rebound that the hypothesis before carrying out the research was:
the way that is being used games for teaching math in elementary of school X, in the first
semester of 2012, have been adequate learning this discipline. The methodology was based on
a qualitative view of research and operationalization of it involved a literature search based on
authors: Kishimoto, Smole, Vigotsky, Piaget, Oliveira, Araujo, Moyles, Fantin, Dante,
Santos, PCNs. It’s a is a field research which was achieved by conducting an structured
interview whereby a sample was Asked five teachers of school X and these subjects make up
a universe of twelve teachers. Based on the studies on the use of games in teaching
mathematics and search results with the questioned can be understood that the form which has
been used in games to make the teaching learning of school X contributes to the development
of an independent mathematical reasoning to the child and also allows the realization of
projections action planning solutions for new situations, creating own strategies to its
resolution, developing imagination and creativity.

Downloads

Download data is not yet available.

Author Biography

Julcilene Alves Lopes, Universidade Estadual de Montes Claros - Unimontes

Graduada em Pedagogia pela Universidade Estadual de Montes Claros – UNIMONTES, pósgraduada em Supervisão e Orientação Escolar e em Psicopedagogia. Trabalha na Secretaria de
Educação do Distrito Federal.

References

BAUER, M. W; GASKEL, G. Pesquisa qualitativa com texto, imagem e som: um manual

prático I tradução de Pedrinho A. Guareschi. Petrópolis, RJ: Vozes, 2002.

DOUGHERTY, D. The maker movement, 2012a. Disponível em:

<<https://www.mitpressjournals.org/doi/pdf/10.1162/INOV_a_00135>>. Acesso: 11 mar.

DOUGHERTY, D. Learning by making: American kids should be building rockets and

robots, not taking standardized tests, 2012b. Disponível em:

<<https://slate.com/technology/2012/06/maker-faire-and-science-education-american-kidsshould-be-building-rockets-and-robots-not-taking-standardized-tests.html>>. Acesso em: 30

set. 2020.

EDUKAMAKER. Somos uma startup de robótica educacional. Disponível em:

<<http://edukamaker.com.br/quem-somos/>>. Acesso em: 30 set. 2020.

EDUKAMAKER. A Edukamaker, a cultura maker solucionando problemas! Disponível

em: <<https://www.instagram.com/edukamaker/>>. Acesso em: 30 set. 2020.

FOUCAULT, M. Microfísica do poder. Org e trad. Roberto Machado. 25ª.ed. Rio de

Janeiro: Edições Graal, 2008.

FOUCAULT, M. A arqueologia do saber: Tradução Luiz Felipe Baeta Neves. 8ª.ed. Rio de

Janeiro: Forense Universitária, 2014.

Published

2021-03-08

Versions

How to Cite

Lopes, J. A. (2021). JOGOS MATEMÁTICOS COMO MOTIVAÇÃO PARA APRENDIZAGEM MATEMÁTICA. Revista Ciranda, 5(1), 164–175. https://doi.org/10.46551/259498102021009

Issue

Section

Artigos

Similar Articles

You may also start an advanced similarity search for this article.